Server guidelines

Know the standard.

AustralisRP is built around serious, collaborative roleplay. Read the rules before playing and use the search below whenever you need to find a specific standard quickly.

Section 01

Core Roleplay Standards

1.1

Roleplay First

This is a serious roleplay server. Roleplay comes before winning, mechanics, or personal outcomes.

All actions must make sense within the world, the situation, and your character.

1.2

In-Character at All Times

Players are expected to remain in character at all times while in the server unless explicitly told otherwise by staff through approved OOC methods.

1.3

Setting & Character Consistency

Characters should behave consistently with their established background, experiences, profession, and knowledge.

Using unrealistic knowledge or abilities simply because the player possesses that knowledge OOC may be considered Fail RP or metagaming.

Section 02

Character Conduct & Immersion

2.1

Character Realism

Characters must be believable within the setting.

Superhuman feats, unrealistic endurance, impossible actions, or behaviour that ignores reasonable consequences are prohibited. Example of unrealistic behaviour: "My character was born with this mask and it cannot be removed"

2.2

Fail RP

Fail RP occurs when a player:

  • Ignores realistic outcomes
  • Refuses to acknowledge consequences
  • Performs unrealistic or impossible actions
  • Breaks immersion intentionally or repeatedly
  • Uses game mechanics in a way that does not reasonably represent roleplay

Fail RP may result in escalating punishment.

2.3

Intentional Immersion Breaking

Deliberately disrupting immersion for yourself or others is prohibited.

2.4

No Tickets or Staff References In-Game

Any mention of tickets, staff actions, reports, moderation, or punishments in-character is strictly forbidden.

This includes:

  • Saying or implying “I’ll raise a ticket”
  • Hinting at staff involvement
  • Threatening reports or punishment
  • Making comments that reference moderation systems
  • Using server rules as leverage during an active scene

All scenes must be played out fully in character.

Issues are to be raised after the scene has concluded.

2.5

No OOC Pressure or Intimidation

Using OOC implications, including staff, rules, reports, or punishment, to influence an RP outcome is prohibited.

2.6

Serious RP Expectation

This is not a casual or semi-RP server.

Players are expected to remain in character and treat scenes seriously.

Humour and light-hearted RP are welcome where appropriate, but intentionally turning serious situations into unrealistic or disruptive scenes is not.

2.7

Zero-Tolerance Enforcement

Referencing staff or tickets during RP to influence a scene is considered a severe immersion breach and may result in:

  • Immediate scene termination
  • Severe penalties
  • Removal or ban without warning
Section 03

Life, Death & Consequences

Non-Standard NVL System
3.1

Life Is a Choice

Players may choose how much their character values their life.

Fearless, reckless, or dangerous characters are allowed where that behaviour is consistent with the character.

3.2

Consequences Are Mandatory

If a player chooses reckless behaviour, they must fully roleplay the consequences.

Possible outcomes include:

  • Serious injury
  • Permanent injury
  • Capture
  • Imprisonment
  • Character death
3.3

No Immunity Through Recklessness

Choosing not to value your life does not protect you from consequences.

A character being fearless does not mean they are immune to injury, capture, arrest, or death.

3.4

Staff Authority on Consequences

Staff may enforce or escalate consequences if a player deliberately avoids, ignores, or downplays reasonable outcomes.

3.5

No Retroactive Survival

You may not retcon, undo, or alter outcomes simply because the result was undesirable.

Section 04

Violence & Conflict Rules

4.1

No Random Deathmatch (RDM) or Vehicle Deathmatch (VDM)

Violence must have clear RP justification.

Killing, shooting, attacking, or deliberately injuring another player without reasonable buildup or justification is prohibited.

Deliberately using your vehicle to injure or kill another player without reasonable buildup is prohibited.

4.2

Escalation of Force

Where reasonable, escalation should occur before violence.

Gunfire should not automatically be the opening action to every conflict.

The level of violence used should make sense for the situation and previous RP.

4.3

Senseless or Mass Violence

Rampages, griefing, mass violence, or violence without narrative purpose are prohibited.

Section 05

Power & Information Abuse

5.1

No Metagaming

Using information gained OOC while acting IC is prohibited.

This includes information obtained through:

  • Discord
  • Streams
  • Chats
  • Other players
  • Staff tools
  • External maps or trackers
  • Another one of your characters

If your character did not reasonably learn the information in-character, they may not act on it.

5.2

No Powergaming

You may not force actions or outcomes onto other players.

All players must be given a reasonable opportunity to react.

Staff may enforce an action or consequence where a player is found to be deliberately avoiding the consequences outlined under Section 3.

5.3

Unrealistic Actions

Ignoring injuries, restraints, physical limitations, vehicle damage, environmental conditions, or reasonable realism is prohibited.

5.4

Item Transferring

Transfer of items, vehicles, money or properties to another player or character with the intent to avoid OOC or roleplay consequences is prohibited.

Section 06

Combat & Physical Roleplay

6.1

Injury Roleplay

All injuries must be roleplayed appropriately.

Serious injuries should have meaningful effects on your character and may carry lasting consequences.

Being mechanically healed does not automatically mean every injury has disappeared from RP.

6.2

Combat Purpose

Combat must serve the story, not replace it.

Repeatedly seeking PvP without developing RP around it may be treated as combat-focused or low-quality roleplay.

6.3

Torture & Extreme RP

Torture or extreme RP requires explicit consent from all involved players.

The consent requirements under Section 13 apply.

Downed State Rules
6.4

Downed State Recovery

Players who are able to stand or recover at the location they were downed must treat themselves as severely injured.

Recovering does not reset the scene or remove the injuries sustained.

6.5

No Re-Engagement

After recovering from a downed state, players may not re-engage in the PvP situation in any way.

6.6

No Self-Medical Until Clear

Players may not provide medical treatment to themselves until they are fully clear of the active scene.

6.7

Escape Only

The only permitted action after recovering from a downed state during an active hostile scene is attempting to escape.

Escape must be reasonable and roleplayed appropriately.

6.8

Injury Roleplay While Escaping

Severe injuries must continue to be roleplayed while escaping.

A recently downed player may not suddenly sprint, fight, climb, or perform physically demanding actions as though they were unharmed.

6.9

Enforcement

Breaches of downed-state rules may be treated as Fail RP and combat abuse.

Scene Lock & Cooldowns
6.10

Scene Lock After Escape

A player who is downed and escapes may not re-engage in the active scene.

6.11

Active Scene Definition

A scene remains active while:

  • Hostilities continue
  • A pursuit is ongoing
  • Police or other involved parties are still responding
  • Suspects are still actively fleeing
  • The immediate outcome of the situation has not been resolved
6.12

No Return Until Conclusion

Players may only return after the scene has fully concluded and may not return for the purpose of influencing its outcome.

6.13

Scene Lock Enforcement

Returning to or influencing an active scene after being removed from it is prohibited.

This includes returning with another character.

6.14

Hostile Scene Cooldown

After a hostile scene concludes, involved players and groups must wait 30 minutes before intentionally beginning another hostile scene.

6.15

Group-Based Cooldown

The cooldown applies to the entire involved group.

Rotating players, characters, vehicles, or participants to bypass the cooldown is prohibited.

6.16

Allowed During Cooldown

Non-hostile RP is permitted.

Defensive action is allowed where another party initiates unavoidable hostility against you.

6.17

Cooldown Enforcement

Deliberately bypassing the hostile-scene cooldown may be treated as Fail RP and combat abuse.

Combat Mechanics
6.18

No Combat Mechanic Abuse

Weapons and game mechanics may not be used in ways intended primarily to gain an unrealistic mechanical advantage.

Examples may include:

  • Exploiting animations during combat
  • Abusing cover or camera mechanics
  • Using unintended weapon behaviour
  • Exploiting movement mechanics
  • Rapidly swapping items or weapons to circumvent intended limitations
6.19

No Circumvention

Attempting to technically comply with a rule while deliberately bypassing its intent may still be treated as combat abuse.

Section 07

Criminal Roleplay Standards

7.1

Planned Criminal RP

Criminal roleplay must be intentional, story-driven, and grounded in character motivation.

Players engaging in criminal RP are expected to consider and develop the following:

a) Criminal Backstory & Motivation

Criminal characters should have a reason for being criminals.

This may include:

  • Survival or desperation
  • Greed or ambition
  • Revenge or grievance
  • Ideology or personal code
  • Loyalty
  • Pressure from circumstance
  • Organised crime involvement

“They just like crime” or constant unexplained violence is not sufficient on its own.

b) Planning & Preparation

Crimes should involve reasonable planning, preparation, and forethought.

This may include:

  • Scouting locations
  • Gathering tools or resources
  • Obtaining vehicles
  • Coordinating roles within a group
  • Establishing escape plans
  • Considering witnesses
  • Considering police response
  • Considering risks and consequences

Poor planning is allowed.

Having no RP or planning whatsoever behind repeated major crimes is not.

c) Goals & Long-Term Intent

Criminal RP should have clear short-term or long-term goals.

Goals may include:

  • Wealth
  • Power or influence
  • Control of territory
  • Control of criminal markets
  • Gang development
  • Personal vendettas
  • Reputation
  • Narrative progression

Endless, directionless crime with no evolving objective is discouraged.

d) Collaboration & Shared Stories

Criminal RP should create opportunities for other players.

This includes:

  • Working with other criminals
  • Creating opportunities for police RP
  • Involving civilians
  • Using witnesses or informants
  • Developing rivalries
  • Developing criminal networks

Crime should create ripples that affect the wider world.

e) Pacing & Escalation

Criminal activity should be paced appropriately.

Escalation should feel earned rather than immediate.

Repeated high-level crimes without downtime, consequences, or story development may be treated as Fail RP.

7.2

Accepting Consequences

Criminals must accept the outcomes of their actions.

Being:

  • Identified
  • Investigated
  • Hunted
  • Arrested
  • Convicted
  • Imprisoned

is not a failure of roleplay.

Consequences are a key part of meaningful criminal RP and often create stronger stories than constant success.

7.3

No Mechanic Abuse

Using mechanics to avoid reasonable criminal consequences is prohibited.

7.4

Mandatory Use of /scene for Hidden Evidence

Players must use /scene to leave clues, evidence, or indicators where information would reasonably exist but is not represented mechanically.

Examples include:

  • Signs of forced entry or tampering
  • Tool marks
  • Blood traces
  • Dropped objects
  • Broken glass
  • Property damage
  • Tyre marks
  • Vehicle damage
  • Witness information
  • Clothing descriptions
  • Direction of travel

Example:

/scene Locals may have seen a black Sultan leaving northbound at high speed.

7.5

Crimes Must Leave a Meaningful Trail

Criminal roleplay must leave behind a reasonable and discoverable trail where one would realistically exist.

Police should have the opportunity to:

  • Identify patterns
  • Link scenes together
  • Gather evidence
  • Interview witnesses
  • Develop suspects
  • Conduct investigations

Perfect, consequence-free crimes should not be the objective of RP.

7.6

No Crime With Zero Discoverability

Intentionally eliminating all possible clues, evidence, witnesses, or patterns solely to prevent investigation is prohibited.

If a crime would realistically leave evidence that is not mechanically represented, it must be represented through RP using /scene or another appropriate method.

7.7

Story Over Winning

Roleplay is not about winning or never being caught.

Being identified, investigated, pursued, arrested, or convicted can create more depth and longevity than constant success.

Players are expected to embrace consequences as part of meaningful RP.

7.8

Enforcement

Criminal scenes deliberately designed to provide no reasonable RP or investigative opportunity may be reviewed by staff.

Repeated attempts to avoid all evidence or consequences may be treated as Fail RP.

Section 08

Police & Law Enforcement Roleplay

8.1

Respect for Police RP

Police roleplay must be taken seriously by both police and civilian players.

Police officers are expected to behave professionally and consistently with their role, training, department policies, and the circumstances of the scene.

8.2

Abuse of Authority

Police officers may not abuse their position, permissions, equipment, information, or game mechanics for personal or OOC advantage.

This includes using police-only information or equipment for another character.

8.3

Police Corruption Is Prohibited

Police corruption is prohibited by default.

Players may not engage in corrupt police RP unless the storyline and intended corruption have been discussed with and approved by server staff beforehand.

Approval must exist before corrupt behaviour begins.

Starting corruption RP and seeking approval afterwards is not permitted.

Police Corruption Rules
8.4

Staff-Approved Corruption Only

Where staff have approved a corruption storyline, the corruption must remain within the boundaries of that approval.

Approved corruption must be:

  • Story-driven
  • Developed realistically and gradually
  • Motivated by character development
  • Appropriate to the approved storyline
  • Discoverable through investigation and RP
  • Capable of producing meaningful consequences

Possible motivations may include:

  • Greed
  • Blackmail
  • Pressure
  • Fear
  • Loyalty
  • Criminal influence
  • Personal relationships

Staff approval for one corruption storyline does not grant blanket permission for unrelated corrupt behaviour.

8.5

Corruption Must Be Discoverable

Approved police corruption must contribute to ongoing RP.

“Silent corruption” designed solely to provide mechanical advantages is prohibited.

Corruption should create reasonable:

  • Leads
  • Evidence
  • Rumours
  • Witnesses
  • Suspicious patterns
  • Investigative opportunities
8.6

No Mechanical or Information Abuse

Even where corruption has been approved, corrupt officers may not use their position to provide unreasonable mechanical advantages.

Unless specifically included within staff approval, this includes:

  • Removing or altering records without RP justification
  • Providing unrestricted police database information to criminals
  • Giving away police equipment
  • Giving criminals weapons or evidence
  • Abusing evidence systems
  • Using police tracking systems for unrelated criminal activity
  • Intentionally sabotaging police scenes without approved RP
  • Using police permissions to benefit another character
8.7

Consequences Still Apply

Staff-approved corruption does not provide immunity from consequences.

A corrupt officer may face:

  • Internal investigation
  • Suspension
  • Termination
  • Criminal investigation
  • Arrest
  • Prosecution
  • Imprisonment
  • Permanent loss of their police position
  • Character consequences

The possibility of being discovered is an expected part of corruption RP.

8.8

Unapproved Corruption

Any police corruption that has not received prior staff approval is prohibited.

Unapproved corruption may result in:

  • Scene invalidation
  • Character consequences
  • Removal from the police role
  • Staff disciplinary action

The seriousness of the action will determine the consequence.

8.9

Staff May Withdraw Approval

Staff may modify or withdraw approval for corruption RP if:

  • It moves outside the originally approved storyline
  • It becomes disruptive
  • It negatively impacts other players
  • It becomes focused on mechanical advantage
  • The storyline no longer meets server standards

If approval is withdrawn, corrupt behaviour must cease immediately.

Section 09

Conduct & Community Standards

9.1

Respectful Conduct

Harassment, discrimination, hate speech, or personal attacks are prohibited.

9.2

IC ≠ OOC

In-character conflict does not justify out-of-character hostility.

9.3

Staff Respect

Disrespect, harassment, or abuse toward staff is prohibited.

Disagreeing with a staff decision is permitted, but disputes must be handled through the appropriate process.

9.4

Respect the Player Behind the Character

All players must remember that characters are fictional, but the people portraying them are real.

In-character actions, insults, threats, violence, arrests, betrayals, or rivalries are not personal and must not be treated as such outside RP.

Do not carry IC conflict into OOC spaces.

9.5

No Personal Targeting or Harassment

Targeting, harassing, or attacking a player personally because of in-character events is strictly prohibited.

Disagreements or emotions stemming from RP must not become OOC hostility.

9.6

Post-Scene Check-Ins Encouraged

After particularly heavy, intense, or emotionally charged scenes, it is acceptable and encouraged to check in with one another OOC.

A simple:

you all good after that?

is encouraged where appropriate.

9.7

OOC Courtesy Does Not Invalidate RP

Checking in OOC does not invalidate or undo the roleplay that occurred.

OOC care and IC consequences are not mutually exclusive and should coexist on a serious RP server.

Section 10

Staff Authority & Process

10.1

Staff Decisions

Staff rulings are final.

Players must follow the ruling during the scene and raise any disagreement through the appropriate process afterwards.

10.2

Appeals Process

Disputes, complaints, or disagreements with staff decisions must be raised through a ticket after the RP has concluded.

Do not interrupt or derail active RP to argue a staff decision.

Section 11

Exploits, Cheating & Bugs

11.1

Exploit Abuse

Exploiting bugs, glitches, unintended mechanics, or server vulnerabilities is prohibited.

This applies regardless of whether the exploit provides money, items, combat advantages, information, or another benefit.

11.2

Cheating

Use of cheats, injectors, mod menus, unauthorised third-party software, or other tools that provide an unfair advantage is prohibited and may result in permanent removal. This includes the use of graphic mods/packs and sound packs that provide an advantage.

11.3

Bug Reporting

Bugs must be reported immediately, not abused.

Discovering a bug does not give permission to continue using it.

Section 12

Consent & Player Boundaries

12.1

Consent Is Mandatory for Sensitive Roleplay

Certain types of roleplay require explicit player consent before they may occur.

Consent must be clear, informed, and freely given.

Consent may be:

  • Given OOC prior to a scene
  • Given clearly during RP using agreed wording
  • Withdrawn at any time

If consent is not given, the sensitive roleplay must not proceed.

12.2

Torture & Extreme Violence

Torture RP is opt-in only and requires explicit consent from all involved players.

Torture includes, but is not limited to:

  • Prolonged physical harm
  • Deliberate infliction of pain
  • Extreme psychological coercion
  • Graphic or prolonged violence

Torture RP:

  • Must be story-driven
  • Must not be gratuitous
  • Must stop immediately if consent is withdrawn
  • Must respect the safety phrase
  • Must have outcomes roleplayed realistically

Unconsented torture RP may be treated as a severe rule violation.

12.3

Mutilation & Permanent Physical Harm

Mutilation, dismemberment, or permanent physical alteration requires:

  • Explicit consent from the affected player
  • Staff awareness or approval where required

Permanent injuries must be:

  • Clearly roleplayed
  • Acknowledged as long-term or permanent
  • Reflected in future RP

Permanent physical harm may never be forced onto another character without consent.

12.4

Erotic Roleplay (ERP)

Explicit erotic roleplay is not permitted in public spaces or public chat.

Any permitted intimate RP must:

  • Be consensual between all involved players
  • Be kept private
  • Fade to black where appropriate

ERP must never involve:

  • Non-consensual scenarios
  • Power-imbalance exploitation without consent
  • Characters portrayed as minors

ERP must never be forced, aggressively implied, or used to corner another player.

12.5

Withdrawal of Consent

Consent may be withdrawn at any time and for any reason.

When consent is withdrawn:

  • The sensitive portion of the scene must de-escalate immediately
  • The roleplay must shift, fade out, or conclude as appropriate
  • Players must not pressure someone to continue

Questioning, mocking, or pressuring a player after consent has been withdrawn is prohibited.

12.6

No Consent Abuse

Consent systems may not be abused to:

  • Avoid reasonable consequences
  • Escape lawful arrest
  • Avoid an unfavourable RP outcome
  • Target or exclude specific players unfairly
  • Retcon otherwise valid RP

Misuse of consent rules may result in staff action.

12.7

Staff Oversight

Staff may intervene in sensitive RP to:

  • Ensure consent was properly obtained
  • Protect player wellbeing
  • Stop scenes that move beyond agreed boundaries
  • Address misuse of consent rules

Staff decisions regarding consent are final during the situation.

Safety Phrase – “The lantern has gone cold” / “Cold Lantern”
12.8

In-Character Safety Phrase

The server uses the designated safety phrase:

“Hocus Pocus”

If this phrase is spoken in-character, it indicates that a player feels unsafe or uncomfortable with the direction of the scene.

When the phrase is used:

  • The situation must be de-escalated immediately
  • The sensitive element must stop
  • The scene should be concluded or redirected as quickly and reasonably as possible
  • No further escalation of the uncomfortable content should occur
12.9

Mandatory Compliance

Respecting the safety phrase is mandatory.

Ignoring, questioning, mocking, or deliberately pushing beyond the safety phrase is strictly prohibited.

Failure to comply may result in severe staff action.

12.10

Staff Follow-Up

Situations involving the safety phrase may be reviewed by staff.

Staff may contact involved players to:

  • Check player wellbeing
  • Review the scene
  • Determine what occurred
  • Identify recurring issues or behaviour
12.11

No Abuse of the Safety Phrase

The safety phrase must not be used simply to:

  • Avoid consequences
  • Escape lawful arrest
  • Avoid losing a conflict
  • Undo an unfavourable RP outcome
  • Avoid RP with a particular player because of personal dislike

Misuse of the safety phrase may result in disciplinary action.

12.12

Safety Over Story

Player safety and wellbeing take priority over continuing a sensitive scene.

Using the safety phrase does not automatically invalidate the RP that occurred before it was used.

Section 13

Server Expectations

13.1

Story Over Winning

RP quality, character development, and storytelling come before personal success.

There does not need to be a “winner” in every scene.

13.2

Community Focus

All players are expected to contribute to an enjoyable and collaborative RP environment.

Your actions should create opportunities for RP rather than intentionally removing them.

Section 14

Character Lineage & Alternate Characters

14.1

One Active Character per Bloodline

Players may only have one living character from the same family lineage at a time.

14.2

No Simultaneous Family Members

Players may not have two related characters alive and active at the same time.

14.3

Death & Family Continuation

If a character permanently dies, a family member may be created as a new character.

14.4

No Knowledge Inheritance

New family characters do not automatically inherit:

  • Memories
  • Grudges
  • Relationships
  • Criminal knowledge
  • Police knowledge
  • Investigation knowledge
  • Information about another character's death

Information must be learned legitimately through RP.

14.5

No Circumventing Consequences

Family members or alternate characters may not be used to bypass:

  • Investigations
  • Arrest warrants
  • Debts
  • Criminal consequences
  • Gang conflicts
  • Character consequences
  • Previous RP outcomes

Alternate characters must be treated as genuinely separate people.